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Subject: FZ BIBLE 2/11 MORE 3RD ACC TAPES (1954)
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FREEZONE BIBLE ASSOCIATION TECH POST

FZ BIBLE 2/11 MORE 3RD ACC TAPES (1954)

**************************************************

Here are another 11 of the 3rd ACC (Advanced Clinical Course)
lectures of early 1954.

These are based on existing freezone transcripts.  We had 2 of
the reels (3ACC-04 and 3ACC-63) which we used for a second proof 
to ensure the accuracy.  We did not have reels for the remaining 9 
(they must exist in the freezone somewhere because they were 
transcribed).  There are some problems with the transcripts
for 3ACC-23 and 3ACC-41, as noted in those files and if anyone
does have these tapes, please verify these transcripts.

In all cases, we also consulted Alphia Hart's notes on the
3RD ACC which were taken during the lectures and any descrepancies
or missing sections have been marked.

3rd ACC lectures 24, 25, 32, 35, 42, and 66 were posted
earlier this year as "FZ BIBLE 0/6 SOME 3RD ACC TAPES (1954)"

3rd ACC Lectures 6A, 6B, 8, and 44 were posted last year
and reposted earlier this year.

We are sorry to be issuing this ACC in bits and pieces but
NONE of these lectures have been available from the Cof$
for many years and we are finding them a few at a time amoung
old timers in the freezone.


**************************************************

CONTENTS:

1.  3ACC-04 BOREDOM, PACE OF LIVING, TRUTH
2.  3ACC-07 PROCESSING DEMO: RANDOMITY PLUS AUTOMATICITY
3.  3ACC-23 LABELS:  BEINGNESS AND JUSTICE, CONT.
4.  3ACC-37 LIVINGNESS PROCESSING SERIES (DYINGNESS)
5.  3ACC-40 GOALS OF 8-O (OT) ABILITIES
6.  3ACC-41 BASIC DATA ON 8-O (OT)
7.  3ACC-43 O.T., INVERSION: COURAGE AND MOBILITY
8.  3ACC-57 GROUP PROCESSING ON CERTAINTY, 8 DYNAMICS
9.  3ACC-59 GROUP PROCESSING, AUTOMATICITIES
10. 3ACC-63 GROUP PROCESSING ON CLASS - BEING MEST
11. 3ACC-67 GROUP PROCESSING ON CLASS:  RESIST EFFECT

Jan to early Feb 1954.

**************************************************

STATEMENT OF PURPOSE 

Our purpose is to promote religious freedom and the Scientology
Religion by spreading the Scientology Tech across the internet.

The Cof$ abusively suppresses the practice and use of
Scientology Tech by FreeZone Scientologists.  It misuses the
copyright laws as part of its suppression of religious freedom.

They think that all freezoner's are "squirrels" who should be
stamped out as heritics.  By their standards, all Christians, 
Moslems, Mormons, and even non-Hassidic Jews would be considered
to be squirrels of the Jewish Religion.

The writings of LRH form our Old Testament just as the writings
of Judiasm form the Old Testament of Christianity.

We might not be good and obedient Scientologists according
to the definitions of the Cof$ whom we are in protest against.

But even though the Christians are not good and obedient Jews,
the rules of religious freedom allow them to have their old 
testament regardless of any Jewish opinion.  

We ask for the same rights, namely to practice our religion
as we see fit and to have access to our holy scriptures
without fear of the Cof$ copyright terrorists.

We ask for others to help in our fight.  Even if you do
not believe in Scientology or the Scientology Tech, we hope
that you do believe in religious freedom and will choose
to aid us for that reason.

Thank You,

The FZ Bible Association

**************************************************
 
3ACC-07 PROCESSING DEMO: RANDOMITY PLUS AUTOMATICITY

[An existing freezone transcript from old reels.  Checked against 
Alphi Hart's notes.  Need reel for proper proofing]


3rd ACC lecture 7

PROCESSING DEMO: RANDOMITY PLUS AUTOMATICITY

5401C06, 3ACC-7


..the body out on the sidewalk.  Be the motion of the body out
on the sidewalk.  Now be the body.  Now be the room.  Now be the
motion of the body, now be the motion of the body out on the
sidewalk.  Now be the corner.  Now be the motion of the body
walking down to the corner.

OK, be a thousand feet up.  Give me some places where you're not.
Some places where somebody else isn't.  Be yourself.  Give me
some more places where you're not.  OK.

Now give me several things that you can lose.  Several things
that you can afford to lose.  Now check over some things you have
not lost.  Now some things which you own.  Now some things which
you know absolutely, with certainty, that you do not own.  Be
them.  Be them, one right after the other.  OK.

Find the two back points of the room.  Now sit there for a moment
and look and don't think.  Now look through whatever you're
looking at.  OK.  What you got?  OK.  Feel better?  You're
hungry?  Put some people in your stomach.  Go for British.

Now look, cannibalism for the duration of this class at least,
doesn't hold.  How's that, feel a little better?  Who
exteriorized on that one?  Good.  Anybody exteriorize on that for
the first time?  A little patty-cake way of exteriorization.  Did
you?  He doesn't know.  We have to solve on some of these cases
degradation because of exteriorization, before they'll
exteriorize, because probably most of the people here who aren't
exteriorized right now had, at one time or the other, and then
they felt very degraded for having done so.  And that's what you
have to solve in this case.

Well that's beside the point.  SOP-8C is still very much in
order, just as it rolls.  Carol, be your lungs.  Be your body.
Be your lungs.  Be your body.  Be somebody else's lungs.  Well,
was that what you did?  Did you do that?  

(Tried moving that off.)  

Oh you did.  Still obey?  Yes, well you be your lungs
again.  Alright, both you and Carol and you be somebody else's
lungs now.  Be somebody else's lungs.  Now be somebody else's
lungs, and be those lungs with TB.  Now add lung fever.  Now
wheeze and pant and can't get air, as the lungs.  Now get a
gleeful feeling of actually lousing him up.  Just get what you're
doing to this person with your TB and so forth.  Just fix them up
but good.

Now be the person.  Now be the lungs.  Now be your lungs.  Now be
the effort of your lungs.  OK?  You still holding back a cough?
You still afraid you're going to cough?  Alright.

OK.  That better?  Well, I hope you feel better, but the
practical truth of the matter is, you characters, I didn't
process you this morning to make you feel better.  I tried to
give you the opening gun on randomity and automaticity, beingness
and resistance.

Do you know you've been resistive thetans now and then?  And
did...

Anyway, we're on the air, I'd better not make remarks like that.
Poeple will get the idea that I sometimes inject spicey remarks
in my lectures, and of course I never do.  I've never said
anything risque in front of a microphone, never since noon.
Haven't been on a microphone.

Anyway, we are now going to cover, we are now going to cover; you
know it's very fortunate by the way, you do have symbols.  Don't
go fighting symbols just because I said that a thetan fought
them.  It's very fortunate you have them, because the truth of
the matter is, it's a wonderful code system until somebody begins
to louse it up.  A symbol is as good as it represents exactly
what it is, and it's as bad as it starts to represent something
else.  A symbol never gets dangerous 'til it gets into an
abstract state.  You don't have any trouble with this word space.
You might have trouble with space, but you won't have much
trouble with the word space.  See, and you won't have much
trouble with a lot of things.

But carrying on here this afternoon, we have a very, very
important; by they way, this is quite important to you, is I
don't happen to be covering this stuff at length.  You better
alert to that fact.  I'm not covering anything at length.  Now a
lot of times when I find people very, very pleasant and
agreeable, and life is running along very smoothly, and I don't
intend to get an exact certain job done with the unit, I'll talk
and so on, just to be a good talker, and amuse the audience and
so forth.  I don't happen to be doing that now.  Of course you
can't resist throwing a few punches around, but the stuff I'm
giving you is rather terribly condensed.

If you knew how terribly condensed it was you'd probably be
upset.  And we covered this same material in three weeks with the
first unit.  Three weeks of approximately three hours a day.  The
first unit, by the way, occasionally thinks of these SOP-8C as a
new technique or something of the sort, and so on.  As a matter
of fact, they were trained in it, but they were trained in its
basic theories, and they've come out with extrapolations of this
course, because that's what they were trained to do.  And it's
very amusing that their orientation on this is slightly
apologetic, because they're departing from a rote procedure
slightly.  But they're departing from it on exact, solid theory,
and they're departing from it along the line of a theory, which
of course leads them anywhere.  They can go all over the hills
and far away and still get results from a preclear.  They're just
applying these basics.

Alright, what we're going to talk to you about today, and
probably never mention again, is randomity and automaticity.  And
I'm going to tell you all about it in about fifty minutes, and
I'm never going to talk about it again.  Now that isn't let's
hurry up and grab on to all these symbols and so forth, but let's
get a clear cut picture of these two things.  Recognize that they
are definitions, that the definitions are not necessarily true in
the field of music, they are not necessarily true in the field of
making bread, but they are very definitely true in the field of
Scientology, because when we use these we get people out of their
heads and in good shape.  Now we're getting people out of their
heads, you know, and in good shape, speaking of symbols.

Alright, let's, let's then go into these two things on their
purest definition, which is to say randomity is the ratio of
predicted to unpredicted motion.  Minus randomity is where that
fraction is greater than one, and plus randomity is where that
fraction is greater, is less than one.  Reversly, if it were the
ratio of unpredicted to predicted motion, minus randomity would
be where the factor was minus less than one, and plus randomity
would be where the factor would be greater than one.  So I don't
care which way you state it, it all adds up to the same word, the
same thing.  But because we've already said minus, the latter
definition is the one you will be asked to put down on a quiz
paper.  The only reason you get a quiz is if it's a precise
definition.

You know, it's one thing to teach someobdy the airy theory of
something or other, and another thing to ask him, "Point to an
ashtray."  When he points to a chandelier you know he doesn't
know what an ashtray is.  The kind of data we're handling here
happens to be of that order.  Ashtray, space.  Space is
something, it is a vewipoint of dimension.  Communication is
something, it is a message or a particle going through distance
in a certain direction between two exact points, that's a
communication.  And, randomity is, in spite of the fact that's it
embraces randomness, is a precise definition.  And it is the
ratio of unpredicted to predicted motion.  And that is exactly
what it is, and that's all it is, and it isn't anything else, and
it's what thetans make games out of.  And if you don't know that,
why, then you can't produce a game.

See, you'd be fumbling around wondering what people have fun
playing.  Truth of the matter is they'll play anything that has a
randomity, that has an agreement with what they think is fun.
And they'll have a randomity, if you have a minus randomity, that
is to say the less randomity than what they think is fun, then
they won't enjoy the game.  And if you have more randomity than
what they think is fun, they'll say the game's too fast and too
hectic.  Just like you're going to say this crowded in patch of
data here, right at the beginning of the course which you are
then going to forget all about and I keep jumping on you about
all the time, is much too much randomity.  But, it can't be
helped.

Here's, here's this, this definition.  Random what?  Random
motion of particles.  Well, what's random about it?  That which
is random about it is that which is unpredicted about it.  And
that which is not random about it is that which is predicted
about it.  So we take this magazine, and we say the magazine is
here, we are going to put it over here at the other corner of the
table.  We do so.  It's predicted motion.  That's cause.  We say,
"Alright, here's a magazine, and lord knows where it's going to
go."  My foot, it stopped, but still terrifically random.  I
expected it to skid.  That's unpredicted.  But it's still caused
to the degree that I threw down the magazine.

Alright, we're all sitting in here feeling happy as can be, and
all of a sudden a kid jumps through the ceiling and throws a base
ball at Ross.  Now he is a particle who is coming through an
unexpected place, and he does an unexpected thing with another
particle; in other words two unpredicted motions.  See, they're
only unpredicted because; well, Mr. Sidler, I'm awfully glad to
see you.  The unpredicted part of the action is only this:  Ross
didn't predict it.  See, that's, you don't have to go into
patterns where they follow smooth flows, or they're parallels on
the hexagons, or anything like that.  See, it's nothing but, all
we've got to do is realize that we are dealing with knowingness,
not dealing with patterns of particles.  And then we'll get what
randomity is.  It's a very simple thing, and it's been digging
around for a long time but it needs a terrific amount of
explanation.  A few sentences anyway, because you're going to be
living with it.  You've been living with it for seventy-six some
trillion years, and you haven't got it solved yet, so it's about
time we nailed it.

Now when a preclear is bad off he has a fixed rantomity.  That we
were calling, because I didn't want to start into randomity
yesterday, I called it survival pace.  Supposing front lines were
just climated on a survival pace, well that's his randomity,
bullets flying all over the place and so forth, he can predict
this.  He finally figured out a way to predict this.  "You never
get hit until the one comes along that's got your name on it."
You see, he predicts it.  He handles it in this fashion.  He
says, "Well, up here guys get killed."  Then he develops a sixth
sense so he isn't where the bullet is, and then he becomes
unkillable.  He actually does this, but that's his level of
knowingness pitched against the flow of particles.

Now in order to have a flow of particles you have to have space.
So it follows with an individual who has any randomity at all,
must have space.  So an individual who is fighting randomity runs
himself fresh out of space.  You want him in space, too much
randomity, so he says immediately, "Well, the way to cut down
randomity so I don't have to predict is just have no space.  Ha.
No particle flow.  Ha.  Sit still.  Simple.  Nothing unpredicted
about that, oh!" and he gets a somatic in his stomach.  So that
becomes no solution, because he can't exist and live without
space.  And so he always has some space, and in the effort to cut
it down to a minimum he merely brings in and tries to hold still
the particles so he can predict them.  Well he has become effect
at this time, and he is quite convinced that is effect and that
he'll go on being an effect.  But we have to move him over to
cause.  How do we move him over to cause?  Simply by making his
level of knowingness sufficient to predict the course of
particles.

How far do you think you could drive an automobile if you
couldn't predict the course of that particle on a highway, and
the course of other particles on the highway?  What interval of
time is it necessary for you to have in order to predict these
particles?  Not a very long interval of time, true.  But you
should have several seconds.  And a driver, yes, because when a
driver is driving along the road in a fairly relaxed condition as
he often does, the oncoming cars, he sees these oncoming cars
actually several seconds before they will actaully impact, he
sees them start to do something funny.  That's your normal course
of driving, and so he puts on his brakes or he speeds up.

Now you had it gaged there for a moment against an accident.
Well of course in an accident his level of knowingness has been
exceeded, or the mechanical ability of the car to be controlled
has been exceeded.  And so we get on either side the particle
failure, or the knowingness failure.  That's what we call a
mechanical failure in an airplace.  Airplane's flying along, all
of a sudden he goes boom and explodes all over the sky.  Nobody
could predict that one.  Why?  Well, it's the mechical failure.
The fellow who predicted it or could predict it is a long way
from there, and he is the fellow who designed or the fellow who
built the airplane.  But that still was at one time a predicted
motion.  It was predictable at one time, and wasn't predicted.
And that we call a failure.

Therefore, what is a failure?  A failure is a predictable motion
which wasn't predicted.  What is being wrong in terms of motion?
Being wrong in terms of motion is realizing that one had the
capability of predicting a motion, and he didn't predict it.  So
now he knows he is wrong.  Why is he wrong?  His level of
randomity has been exceeded.  See?  He all of a sudden got a high
level of unpredicted motion to the level of predicted motion he
was operating on.

What's the tolerance of a thetan?  What are the exact
mathematical terms would be the tolerance of a thetan in terms of
unpredicted motion to predicted motion?  The tolerance of the
thetan to unpredict, in this ratio of unpredicted motion to
predicted motion would be one hundred over one percent.  A theta
can tolerate one hundred percent unpredicted motion.  That's why
people go to amusement parks.  They try to attain this hundred
percent of unpredicted motion, and they try to still read around,
and leave as much as possible, some predicted motion, I mean,
they try to leave that aside.  But it's always with them.  They
for instance can predict gravity, so on.  Where they actually get
to is far, far short of their hundred percent.  But because they
can't get unpredicted motion they settle into a rut of a survival
pace, you see?  They wanted unpredicted motion and they couldn't
get it, and they were too smart for it, so they cut down their
knowingness, and fixed their survival pace at a lower pitch so
they could get some randomity.  Why do people come down hill?
They want some unpredicted motion, that's what they want.

Well they've fought predicting motion because a thetan can
predict motion at I don't know what distance into the future.  I
daresay that a thetan in good shape could predict the course of
an air particle now floating in this room for the next thousand
years.  He'd probably draw it down to the finest pin point.  And
yet that air particle will probably flow all over Earth, and be
in every town and hamlet you can see so, and he'd know exactly
what moment and what year it would be in what towm and what
hamlet.  I mean well, here's prediction of motion, he probably
would just know this.

Well imagine the poor plight of this beast, this thetan.  Let's
just imagine the poor plight of a poor fellow.  He has this
terrible situation on his hands.  He knows everything.  Well, he
could predict everything, poor fellow.  No game.  He knows he's
going to win.

Well actually he doesn't get trapped in this, and it doesn't
cease to be a game to him until he becomes unwilling to
duplicate.  He has to have original motions.  Now it's enough of
an unpredicted motion for a thetan to put something in a little
black box, close the box down, and then forget what he put in it.
And then open the box up again, and be surprised.  That's your
first level really that these processes, your first level of
randomity is just doing something so it'll surprise you.  Now
you'll find preclears playing this with somatics, you will see
they do things that will surprise them.

Well, here we have a pretty easy problem.  Why, why has life
become serious?  It becomes serious because one has too much
unpredicted motion.  His considerations alone governs whether he
likes it or dislikes it, so he's decided to dislike a certain
breed of unpredicted motion.  So he fights it.  So he becomes to
himself unpredictable, because by fighting it he becomes a symbol
or a mass, and he becomes himself a part of it.  Most people
think of themselves as a communication particle, and if you were
to, if you put a stamp on the forehead of most psychos in an
institution and dropped them in a letter box, they'd be real
happy.  They're a message enroute someplace, they're a particle.
They can at least predict being a letter.

Alright, what, what problems are we faced with here in
processing?  The individual who's trying to balance the desirable
level of excitement against the desirable level of security, all
excitement depends upon unpredicted motion.  And all security
depends upon predicted motion.  So the day he believes he can be
destroyed he gets interested in predicted motion.  Up to that
time he isn't even vaguely interested in it.  He can't get enough
unpredicted motion.  A fellow comes back to you and says, "Whee,
isn't it fun to be a lightening bolt, striking all over the sky?"

Well, where does this take you in processing?  You've got a
preclear, he's got a terrific security goal.  He's trying to cut
down his unpredicted motion.  That means he's fighting
unpredicted motion.  By resisting it he becomes it.  So he's
unpredictable, but sold on the fact that he has to have security.
So he does the strangest things.  He has to have security, so
twenty-nine years of the service which will retire him at thirty
years, will find him resigning.  And he says, "And I don't know
why I did it."

Now the thetan is doing nearly everything he's doing to himself.
He has set up some automaticity in the past in order to
accomplish some randomity, and this kicks back at him.  And after
a while he says, "I'm in terrible condition, process me."

Alright, what's automaticity?  What's this got to do with
randomity?  Well one of the ways you set up randomity is to set
up a chess player.  Sit down on one side of a chess board, you
make a move, go around to the other side of the chess board and
you make a move against yourself, and then you go around to the
first side of the chess board, you make a move, and go around to
the other side of the chess board and you make a move, and you
try to fool yourself by saying, "Now look-a here.  Here I am, I'm
moving on both sides of this chess board, one side after the
other, and I know exactly really what moves I made against
myself, and it's no fun."  Did you ever play checkers or chess
with yourself?  Did you ever try to play bridge with yourself or
something like that?  You know what's going to happen, there's no
opponent.

So you decide the best thing to do is to make an opponent.  So he
duplicates himself and then you say, "I've forgotten I have
duplicated myself.  So myself is sitting over there, but I don't
know myself, and this is some other person."  And his name is
Wagwalla or something.  And here's this other guy.  And now we're
playing chess, but that isn't fair, as you've only made him a
part of the person.  So he's not a worthy opponent.  So again
there's no randomity.

So you introduce a chess player that knows as much about chess as
you do.  And you'll have immediately cut yourself to 20 on the
tone scale.  And any thetan, given the slightest chance, will cut
himself from 40 to 20, just bang, just like that, by producing
the other chess player.

Well the production of chess players of course is a limited
project.  I can sort of hear somebody saying, "I wonder who's
chess player I am?"  Your own.  You notice the cells have never
given up this method of procreation.  A cell is his own identity,
in his own son.  And is his own identity in the second, third,
forth, fifth, sixth, seventh, eighth, ninth, tenth, eleventh,
twelfth generation.

I refer you to the first book, cellular division.  The identity
is the same.  You know that is, because I've conducted a series
of experiments on this subject.  You don't know it is, but I know
it is, on this basis.  I trained a generation of cells to resist
cigarette smoke blown at the culture.  They'd all bunch over to
one side of the culture.  Well, I started out by blowing steam at
them, they didn't avoid steam because it was just wholly steam,
didn't matter.  And then substituted for the steam cigarette
smoke, and then blew steam in, and then blew cigarette smoke, and
then blew steam in.  They finally would avoid the steam, but mind
you now, cells will not avoid steam in a culture.  And there's
the nicotine poison and so forth, kicks it back, so they get
trained.

Now we can go two generations down the line.  No part of this
culture was part of the experience, but the children were, are,
here now.  And these were the children of the same culture as
those.  You blow steam at them, they duck.  Two experiments.

I don't know why people didn't do it before, but that's because
the field of psychology was not something you looked at, it was
something you thought about and did something else with.  But
that experiment could have been the most basic experiment of
psychology.  It actually had to be done.  You had to say, "Now
what's this being man composed of?"  Well he's composed of cells,
and all the cells are part of a whole, so the behavior of the
cells could be a pattern of the behavior of the whole.  And it
could have been worked out that way very easily.

Anyway, you did work it out that way very easily.  And I very
much looked at having conducted it, because it covered an
enormous section of knowledge, a way of not having the material
your own...

[end of transcript]

[The following notes on the final section of this lecture are from 
the ACC notes (published 1955) of Alphia Hart, D. Scn. who attended
this ACC.  These are notes rather than a complete transcript.  We 
begin with the sentence corresponding to the 5th paragraph above.]

The person who son't look at the back of a book to see how a
story ends doesn't want interference with his unpredictability.

Delusion is only a machine that will give the preclear
unpredictable mock-ups.  He put the machine out of his control.
There are machines that set up sharp and unpredictable pains,
too.

You can't get the preclear out of his head until he can be
cause, and he can't be cause because of automaticities.

Every one of the machines was set up with more particle
motion thatn the preclear thinks he has.

Automaticity is a machine which has been set up by the thetan
to serve the thetan. The thetan gives power to the machine
surreptitiously.  Soon the power breaks down. The occluded
persons have machinery that predicts blackness.

When you run out these machines, he'll have to have more
to enjoy the game.  Have him set up new machines, but
give them a finite time to quit operating, not to run forever.

ANYTHING THE PRECLEAR IS DOING AUTOMATICALLY, MAKE HIM DO IT 
HIMSELF, CONSCIOUSLY!  It'll quit misbehaving.  Have him do it
in mock-ups, and you've run an engram.  If in his mock-ups a
racing car keeps flopping on its back and you have him mock
up a racing car and make it flop on its back, you may find -
with an E-meter - that it's something else flopping on its
back - such as an airplane.  Make the preclear think of something,
and get pictures - and you'll key it out.

To undo a loss, tell him to close his eyes and lose the room,
then postulate he'll find it again and open his eyes.

A person can't accidentally set up an automaticity - that's
basic on the chain.  Have the preclear make enough pictures
and you'll key out the machine.  That's why Self Analysis and
Creative processing work - but it takes a long time.  But they'll
always get a preclear out of his head.

Those who say they can't get mock-ups have a machine that wipes out
the mock-ups before they're mocked up.  Have them get a "no
mock-up", over and over.  By doing it over and over, you're
duplicating, and keeping it from becoming automatic.

At its best, it takes one to two minutes to run out an
automaticity.

The only way anyone can control you is by taking over your
automatic machinery.

OCCLUSION: Something at which the preclear will not look.

AFFINITY: Wavelength of flow.

[end of notes]


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