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FREEZONE BIBLE ASSOCIATION TECH POST

OT 2 PLATENS COMPLETE 1/3

Reverified against the Handwritten and all chapters (including
ones previously missing) included.

Where multiple versions are available (early and later ones etc.)
both are included.  Where both summary and expanded (itemized)
platens were available, both were included.


===================

CONTENTS

Part 1/3

01. HCOPL 6 SEP 72 OT2 CHECKSHEET
02. OT 2 Instruction Booklet - early version
03. OT2 INSTRUCTION BOOKLET - Later Version
04. 20 Apr 68 ADDITIONAL DATA RE: DATES ... SECTION II OT COURSE
05. ACGI 20 Apr 67 r. 15 Aug 71 SECTION II O.T. THE STATE OF CLEAR
06. ACGI 19 SEP 67 IMPORTANT, FLOATING NEEDLES
07. ACGI 16 OCT 67 FLOATING NEEDLES
08. HCOB 30 SEP 81 GLOSSARY OF TERMS FOR THE SECTION II OT COURSE
09. OT 2 CHAPTER  1: THE ELECTRICAL GPM
10. OT 2 CHAPTER  2: TOCKY GPM 
11. OT 2 CHAPTER  3: BIG BEING GPM
12. OT 2 CHAPTER  4: The House GPM
13. OT 2 CHAPTER  5: The Psycho GPM
14. OT 2 CHAPTER  6: The Banky GPM
15. OT 2 CHAPTER  7: The Forerunner GPM
16. OT 2 CHAPTER  8: The Picture GPMs (Early Version)
17. OT 2 CHAPTER  8: The Picture GPMs

Part 2/3

18. OT 2 CHAPTER  9: THE BASIC-BASIC (BB) GPMS
19. OT 2 CHAPTER  9: THE BASIC-BASIC (BB) GPMS - Detail Items
20. OT 2 CHAPTER 10: THE BASIC GPM
21. OT 2 CHAPTER 11: THE ONE COMMAND GPM
22. OT 2 CHAPTER 12: THE LOWER LP GPM
23. OT 2 CHAPTER 12: THE LOWER LP GPM - detail items

Part 3/3

24. OT 2 CHAPTER 13: THE LP GPM
25. OT 2 CHAPTER 13: THE LP GPM - detail items
26. OT 2 CHAPTER 14: THE BODY GPM
27. OT 2 CHAPTER 15: THE LOWER BANK GPM
28. Freezone OT II Data
29. HCOPL 6 SEP 72 r. 13 Mar 84 OT 3 COURSE Checksheet

[The OT 3 Checksheet is included as a bonus.  The materials
that go with it can be found in the Class VIII course pack
posted a few months ago.]

=========================================

STATEMENT OF PURPOSE 

Our purpose is to promote religious freedom and the Scientology
Religion by spreading the Scientology Tech across the internet.

The Cof$ abusively suppresses the practice and use of
Scientology Tech by FreeZone Scientologists.  It misuses the
copyright laws as part of its suppression of religious freedom.

They think that all freezoner's are "squirrels" who should be
stamped out as heritics.  By their standards, all Christians, 
Moslems, Mormons, and even non-Hassidic Jews would be considered
to be squirrels of the Jewish Religion.

The writings of LRH form our Old Testament just as the writings
of Judiasm form the Old Testament of Christianity.

We might not be good and obedient Scientologists according
to the definitions of the Cof$ whom we are in protest against.

But even though the Christians are not good and obedient Jews,
the rules of religious freedom allow them to have their old 
testament regardless of any Jewish opinion.  

We ask for the same rights, namely to practice our religion
as we see fit and to have access to our holy scriptures
without fear of the Cof$ copyright terrorists.

We ask for others to help in our fight.  Even if you do
not believe in Scientology or the Scientology Tech, we hope
that you do believe in religious freedom and will choose
to aid us for that reason.

Thank You,

The FZ Bible Association


=========================================

01. HCOPL 6 SEP 72 OT2 CHECKSHEET


HUBBARD COMMUNICATIONS OFFICE
Saint Hill Manor, East Grinstead, Sussex

HCO POLICY LETTER OF 6 SEPTEMBER 1972
ISSUE IV

AO's Only
OT 2 Students
Tech Secs AO's
D of T AO's
Adv Cses I/C
Adv Cse Super


    OT 2 COURSE CHECKSHEET

        CONFIDENTIAL


The materials contained on this checksheet include all the
necessary data to audit yourself through Section II OT. The
checksheet is divided into two sections:

1) Study of OT II data

and

2) Auditing on OT II.

Upon completion of the Study Section, the student is routed
to the Adv Cse D of P for the Auditing portion.

PREREQUISITES: OT I Completion.

STUDENT NAME:_____________________ DATE STARTED:____________

ORGANIZATION:______________________DATE COMPLETED:_________

POST:_____________________________________

Course Length: This course should take no longer than 3
hours to complete. (Refer to Study Section).

Sequence: Study materials in checksheet order, starrates as
marked. Do not go past a word you do not fully understand.
Use a dictionary and for Scn terms use the Scn Abridged
Dictionary and HCOB 23 Aug ‘65 "Abbrev and Symbols of Dn
and Scn". All the materials are checked with M4.

Product: The product of this course is (a) A student who
understands and can do OT II.

(b) A PreOT who has attained OT II.

Certificate: Upon completion of the study section the
auditor is given an OK to Audit for OT II and an OT II
Certificate when the auditing is complete.


OT II CHECKSHEET

STUDY SECTION

1. HCO PL 7 Feb 65 Keeping Scientology Working ____________

2. HCO PL 17 Jun 70 Technical Degrades ____________

3. Instruction Sheet 24 Apr 67 OT Course Section II ____________

4. Additional Data Re Dates 20 Apr 68 ____________

5. CC Instruction Booklet (may be zero rated if you
are certain of the procedure ) ____________

6. Advanced Courses General Issue 28 Apr 67
Rev. 15 Aug 71 Confidential - The State of Clear. ____________

7. General Issue 19 Sep 67 Floating Needle ____________

8. General Issue 16 Oct 67 Floating Needles ____________

NOTE: If you have any uncertainties at this point about the
procedure for running OT 2, then see your Supervisor and
ask to review the Study Section of the CC Checksheet, with
particular attention to the demos and drills.

ADDITIONS:

1. Glossary of Terms for Sec. II OT Cse ____________

2. Confidential State of Clear ____________

3. HCOB 30.7.80 Nature of a Being ____________

4. HCOB 5.12.79 Difference Between the Comm

Cycle in Regular Auditing and

Cycles of Action in Solo Auditing ____________

5. HCOB 27.12.65 Vitamins ____________

6. HCOB 4.11.80 Vitamin C ____________

I attest that I have completed all the requirements of this
checksheet and I know and can apply the materials to Solo
Audit on OT II.

_______________________ _______________________

(date)                  (student)

I attest that this student knows and can apply the
materials of this course to Solo Audit OT II.

_______________________ _______________________

(date)                  (student)


AUDITING SECTION

You are now ready to report to the Adv Cse D of P to
receive the OT II auditing materials and commence with your
auditing.

Before beginning, your ruds will be flown by an Adv Cse
Review Auditor.

You will be under the direct Supervision of the Adv Cse C/S
and D of P while you are auditing yourself on OT II. GOOD LUCK!

Student has completed the above auditing requirements and
may attest to OT II.

_______________________ _______________________

(date)                  (Adv Cse CaseSupervisor)

Student is awarded the OT II Certificate.

_______________________ _______________________

(date)                  (C & A)

Compiled by Tech
Compilations PR &
Consumption Bureau

for
Training and
Services Aide

for
L. RON HUBBARD
FOUNDER

LRH:BL:RS:kjm:JK:YH
Copyright © 1972
by L. Ron Hubbard
ALL RIGHTS RESERVED

=============================
02. OT 2 Instruction Booklet - early version
	

        The State of Clear

What happens on the Clearing Course is that the individual himself becomes
clear.  He himself becomes clear.  He has separated out - cleared out and
away from certain other complexities.  It does not mean he is without
bank.  But he will find that his recognition of self has improved
enormously.

The state of clear is terrific.  When an individual goes clear, he goes
over a bump.  He goes high as a clear and he could probably remain clear
till the end of time unless something else keyed in.

So a clear, having moved and separated out from the material, must then
get all available charge off the OT II materials.

These must be run properly, using the same technical rules as on the
Clearing Course.  They must not be skimped.

You have a lot of work ahead of you on OT II, but the end result will be
worth it.  And it is probably closer than you think if you work regularly
each day and do the job well.

Additional data re: dates . . . . OT II

The dates on the track of OT II are asserted dates and are part of the
implant.  The actual date is 75 million years ago.

                =========================

OT II

OT COURSE - SECTION TWO
24th April, 1967

(Note: These instructions are additional to those contained
in the Clearing Course Instruction Booklet.  All the rules for
running and Admin. instructions contained in that Booklet apply
equally to the running of OT Section II materials.  Read and study
the Booklet again as well as these instructions and know them
before doing any auditing.)

INSTRUCTIONS

There are 10 complete whole track tables.

But only 1 of each kind of GPM in each table.  This is a
complete "Run" or set (1 of each kind).

The sets belong to different entities.  Ons finds the
earliest set and runs it with care to stay in that set.  Then one
finds the next earliest set and so on for ten sets.  just as in
running the CC GPM'S.

The Electrical is the earliest in the run (set).
OT II

WHOLE TRACK TABLE
Set One

 1.  ELECTRICAL GPM
 2.  TOCKY GPM
 3.  BIG BEING GPM
 4.  HOUSE GPM
 5.  PSYCHO GPM
 6.  BANKY GPM
 7.  FORERUNNER GPM
 8     * THE ARROW
       * DOUBLE ROD
       * WOMAN
       * WHITE BLACK SPHERE
       * HOT COLD
       * LAUGHTER - CALM
       * DANCE MOB
 9.  BASIC-BASIC GPM
10.  BASIC GPM
11.  THE COMMAND GPM
12.  LOWER LP GPM
13.  LP GPM
14.  BODY GPM
15.  LOWER BANK

Same for 10 sets.

OT II
* Note: There is no line plot for THE ARROW, DOUBLE ROD,
WOMAN, WHITE BLACK SPHERE, HOT COLD, LAUGHTER-CALM, and DANCE MOB.
You will be issued a brief description of each of these in your
materials.  They should be run when you come to them.

=============================
03. OT2 INSTRUCTION BOOKLET - Later Version

(as used at AOLA in the late 1970s)


O.T. COURSE - SECTION TWO

24th April, 1967

(Note: These instructions are additional to those contained
in the Clearing Course Instruction Booklet. All the rules
for running and Admin. Instructions contained in that
Booklet apply equally to the running of O.T. Section II
materials. Read and study the Booklet again as well as
these instructions and know them before doing any
auditing.) INSTRUCTIONS

There are 10 complete whole track tables.

But only 1 of each kind of GPM in each table. This is a
complete "Run" or set (1 of each kind).

The sets belong to different entities. One finds the
earliest set and runs it with care to stay in that set.
Then one finds the next earliest set and so on for ten
sets. Just as in running the CC GPMs.

The Electrical is the earliest in the run (set).

WHOLE TRACK TABLE

Set One

ELECTRICAL GPM

TOCKY GPM

BIG BEING GPM

HOUSE GPM

PSYCHO GPM

BANKY GPM

FORERUNNER GPM

* THE ARROW

* DOUBLE ROD

* WOMAN

* WHITE BLACK SPHERE

* HOT COLD

* LAUGHTER - CALM

* DANCE MOB

BASIC-BASIC GPM

BASIC GPM

THE COMMAND GPM

LOWER LP GPM

LP GPM

BODY GPM

LOWER BANK

Same for 10 sets.


* NOTE: There is no line plot for THE ARROW, DOUBLE ROD, WOMAN,
WHITE BLACK SPHERE, HOT COLD, LAUGHTER-CALM, and DANCE MOB.

You will be issued a brief description of each of these in
your materials. They should be run when you come to them.

When ALL AVAILABLE charge is off the Whole Track Table
GPMS, the student has completed Section II of the O.T. Course.

You must NOT :

1. Run any bomb incidents.

2. Tamper with any "past lives".

3. Work around with the question of identity.

4. Scout or fool around with your case.

5. Look for or handle pictures.

6. Look for or try to plot "new GPMs".

7. Do any dating.

Just run the materials given. Do a List 7, but no "assists"
on self or any solo auditing other than given in the
materials or List 7 amended. To do any of the above seven
can be fatal. We can only get you through safely and well
if you follow explicit orders.

NEVER PROCEED PAST A NON-READING ITEM. To do so can be very
deadly. Apply the rules for running as given in the
Clearing Course booklet to get an item reading properly. A
non-reading item means an error has been made earlier and
must be straightened up. Or something is suppressing or
occluding.

Janet Guilford
Tech Sec
Advanced Org
for L. RON HUBBARD

LRH : jz
Copyright © 1967
by L. Ron Hubbard
ALL RIGHTS RESERVED


=============================
04. 20 Apr 68 ADDITIONAL DATA RE: DATES ... SECTION II OT COURSE


20th April, 1968.

ADDITIONAL DATA RE: DATES ... SECTION II OT COURSE

The dates on the track table of Section II are asserted
dates and are part of the Implant. The actual date is 75
million years ago.

L.RON HUBBARD
FOUNDER
LRH:aap:do


=============================
05. ACGI 20 Apr 67 r. 15 Aug 71 SECTION II O.T. THE STATE OF CLEAR

[in the later version, this is separated from the OT 2 
instruction sheet and made a separate issue]


ADVANCED COURSES GENERAL ISSUE

To:

SECTION II O.T. 20 April 1967

Course Students Revised 15 August 71

CONFIDENTIAL

THE STATE OF CLEAR

What happens on the Clearing Course is that the individual
himself becomes clear on the first dynamic. He himself
becomes clear. He has separated out - cleared out and away
from certain other complexities. It does not mean that he
is without bank. But he will find that his recognition of
the first dynamic has improved enormously.

The state of clear is terrific. We have waited on this
state for a very long time. When an individual goes clear,
he goes over a bump. He goes high as clear and he would
probably remain clear till the end of time unless something
else keyed in.

So a clear, having moved and separated out from the
material, must then get all available charge off the
Section II O.T. materials.

These must be run properly, using the same technical rules
as on the Clearing Course. They must not be skimped. Good
tech calmly applied is the keynote of this.

You are now moving along the road from clear to O.T. By the
end of Section III, you will be very much in the realm of
O.T. but only if you do these lower levels of O.T.

properly. You have a lot of auditing hours to log up before
O.T., but the end result will be worth every second of it.
And it is probably closer than you think if you audit
regularly each day and do the job well.

Flag Adv. Courses Supervisor
for
Training and Services Aide

for
L. RON HUBBARD
FOUNDER
LRH:BW:BC:dz:ip


=============================
06. ACGI 19 SEP 67 IMPORTANT, FLOATING NEEDLES


ADVANCED COURSES

GENERAL ISSUE  19 September 1967

To: All Clearing
and O.T. Course 
students


     I M P O R T A N T 

      FLOATING NEEDLES

Students are reminded that they must always note on there
worksheet F/N and T.A.

position when a floating needle occurs. This is an
essential part of your admin. and it must be done.

TONY DUNLEAVY

A/Chief Supervisor of Advanced Courses

=============================
07. ACGI 16 OCT 67 FLOATING NEEDLES


ADVANCED COURSES

G E N E R A L I S S U E

To: O.T. COURSE STUDENTS

Section I and II 16 October 1967


     FLOATING NEEDLES


No great significance should be placed on floating needled
on the O.T. Course.

Advanced Courses General Issue of 19 September 1967 reminds
you to note down when a floating (free) needle occurs, and
you should do this. It is a part of standard admin at all
levels.

This does not, however, alter any tech of the O.T. Course.

JANET GUILFORD

T/Chief Supervisor of Advanced Courses


=============================
08. HCOB 30 SEP 81 GLOSSARY OF TERMS FOR THE SECTION II OT COURSE


HUBBARD COMMUNICATIONS OFFICE
Saint Hill Manor, East Grinstead, Sussex

HCO BULLETIN OF 30 SEPTEMBER 1981

AOs ONLY
OT II COURSE
ONLY


         CONFIDENTIAL

   GLOSSARY OF TERMS FOR THE

      SECTION II OT COURSE


GLOSSARY OF TERMS FOR THE SECTION II OT COURSE

These definitions are for the OT II Course student in order
to ensure he has a clear understanding of these terms
without having to get into Class VI auditor materials,
which could be a skipped gradient for him.


GPM ( GOALS PROBLEM MASS ) :

1. If you took two fire hoses and pointed them at each
other, their streams would not reach each other's nozzles,
but would splatter against one another in midair.

If this splatter were to hang there, it would be a ball of
messed up water. Call hose A the force the pc has used to
execute his goal. Call hose B the force other dynamics have
used to oppose that goal. Where these two forces have
perpetu-ally met, a mental mass is created. This is the
picture of any problem - force opposing force with resultant 
mass, Where the pc's goal meets constant opposition, you have 
in the reactive mind the resultant mass caused by the two forces -
GOAL = force of getting it done, OPPOSITION = force opposing it
getting done. This is the goal problem mass.

2. The problem created by two or more opposing ideas which
being opposed, balanced, and unresolved, make a mass. It's
a mental energy mass.


IMPLANT GPM : ( IMPLANT GOALS PROBLEM MASS ) :

An Implant GPM is a GPM made up of goals (and their
opposing forces) which are not the pc's own but which have
been "implanted" in him.

An implant is an electronic means of overwhelming a thetan
with a significance.

An implanted goal is : a goal the thetan himself has not
decided upon - but which has been induced in him by
overwhelming force and persuasion.

In the case of implanted Goals Problem Masses, use was made
of the mechanics of the actual pattern of living to impress
and entrap a thetan and enforce obedience to behaviour
patterns. The goal selected was not entirely based on any
goal of the thetan but was an entirely arbitrary selection
both as to goal and pattern, by those conducting the
implanting.


TERMINAL (also refered to as TERM ) :

1. It would be any fixed mass utilized in a communication system. 
That, I think, is the best of the various definitions that have
come out for this. Any mass used in a fixed position in any
communications system. Thus you see a man would be a
terminal, but a post could also be a terminal.

2. An item or identity the pc has actually been sometime in
the past (or present) is called a terminal. It is "the pc's
own valence" at that time. In the goals problem mass (the
black masses of the reactive mind) those identities which,
when contacted, produce pain, tell us at once that they are
terminals. The person could feel pain only as himself
(thetan plus body) and therefore identities he has been
produce pain when its mental residues (black masses) are
recontacted in processing.


OPPOSITION TERMINAL (also referred to as OPPTERM) :

1. An item or identity the pc has actually opposed (
fought, been an enemy of ) sometime in the past ( or
present ) is called an opposition terminal. As the person
identified himself as not it, he could experience from it
only sensation. An opposition terminal when its mental
residues ( black masses ) are recontacted in processing,
produces only sensation, never pain.

Electrically, a terminal is one of the two poles between or
through which current flows.

We got the idea of two different types of terminals in
GPMs, because that's the way they are. One, the pc thinks
of as his own or himself. The other he thinks of as an
opposition. Hence, we use "terminal" to mean what the pc
thinks is his idea and mass in the GPM, and we use
"opposition terminal", or "oppterm" for short, to mean the
mass and significance he thinks of as the enemy to the one
he is in.

Both the "terminal" and the "oppterm" in the GPM have mass
and significance and have the appearance of receiving and
giving communication and so they are called terminals.


ITEM :

1. In GPMs, what we now also call items were first called
terminals because they interacted with each other
electrically. They were always in pairs.

When one is speaking of either a Terminal or Opposition
Terminal and isn't being specific as to which it is ( Term
or Oppterm ) one says ITEM.


PAIR :

1. A set of two; two that go together.

DICHOTOMY :

1. A dichotomy in Scientologese means plus and minus. A
plus word and a minus word. They are of the same order of
things always. A crude example would be "An Apple" and
"Applelessness". That's a pair, a dichotomy.

Plus and minus interchange a current as you will find on
any battery. So we don't want active-passive. (For example, 
the active such as "Man" and the passive such as "Woman".) We 
want the bold PLUS and MINUS, the opposites. The nature of 
things is a major idea. Each major idea has two parts: a PLUS 
and a MINUS. These are opposed to each other.  They interchange 
current. The conflict. What is generally agreed to be the unwanted 
or poor side is minus.

What is generally conceived to be all right is plus.

For example, in a modern society we would have the major idea that 
an individual has an ecconomic status. Wealth is the PLUS and
Poverty is the MINUS.

So a DICHOTOMY means to two parts of a major idea.

2. Opposites : two things which when interplayed cause action.


LINE PLOT :

1. Each GPM has a Line Plot.

A Line Plot is the pattern of items for every GPM. For
example, each full goal, like To Grab Books, would have a
Line Plot with items like "Grabbing Books" or just "Grabbed
Books", etc.


END WORD :

An End Word is the final word of a goal. It is always a
noun or a condition made into a noun.

For example, with a goal such as "To Grab Books", Books is
the end word.

Each end word, however, has many verb or action words
related to it, thus making up a series of goals. End words
are called end words because they come on the end of each
of a series of goals.

It is the end word that is the common denominator to the
whole of a GPM.


WHOLE TRACK :

1. The Whole Track is the moment to moment record of a
person's existence in this universe in pictures and
impression form.


CHAIN :

1. A series of recordings of similar experiences. A chain
has Engrams, Secondar-ies and locks.

2. Incidents of similar nature strung out in time.

3. A series of incidents of similar nature or subject matter.


ENTITIES :

The basic definition of "entity" as contained in standard
dictionaries is : Something that has a real and separate
existence either actually or in the mind; a being or
existence which is considered distinct and self contained.

There are various types of entities described in the full
works on Dianetics and Scientology.

For example, a cell is a living animal all by itself.

There is the Genetic Entity ("GE") which is the entity
which carries foreward from the earliest formation of the
MEST body.

There can be injected entities or sythetic entities. Some
of these are ridges on which facsimilies are planted. Each
one of those things can be a thinking entity.

It thinks it is alive. It can think it's a being, as long
as energy is fed to it.

These follow all the rules and laws and phenomena of single beings.

The full subject of entities is not taken up in this
glossary. However, for an understanding of the data on
entities as contain in Dianetic and Scientology materials,
one must first have a good understanding of the basic
definitions given above.

References in Dianetic and Scientology materials for
further data on entities include :

HCOB 30 JUL 80, THE NATURE OF A BEING
DIANETICS, THE MODERN SCIENCE OF MENTAL HEALTH, Book Two, Chapter IV.
THE HISTORY OF MAN, Chapters Two, Five and Ten.


SET ( also "RUN" ) :

1. On OT II a "set" or "run" refers to one complete set of
21 GPMs, which are also refered to as a Whole Track Table.


PART :

1. The term "part" refers to the individual GPMs which, in
their written form, are called Chapters. Where the chapter
is split up into two or more separate sections, each of
these would also be refered to as a part.

L. RON HUBBARD
FOUNDER

Assisted by
Snr C/S Int Assistant
Accepted by the
BOARD OF DIRECTORS

BCDS:LRH:NP:kjm 
Copyright © 1981 of the
by L. Ron Hubbard CHURCH OF SCIENTOLOGY
ALL RIGHTS RESERVED OF CALIFORNIA



=============================
09. OT 2 CHAPTER 1: THE ELECTRICAL GPM


       OT 2 CHAPTER 1:   THE ELECTRICAL GPM


This Bank occurs at several dates after (closer to PT) than
the R6 bank and is the next bank after R6.

It is an oddity as it has an electrical shock as the end word
rather than a word.  This was to CONVINCE a thetan he should 
think of himself as an electrical Being.

The earliest is about the 210,000,866th, it occurs again at
various later dates, leapfrogging other types of GPM'S

ELECTRICAL GPM Section 1

The Command Concept is Word & Shock.  The Concept is the
Command, the second "word" is the action of shock.  The 
shock is an electrical impact and flow.

1.  Create (shock)
2.  Create no (shock)
3.  Destroy (shock)
4.  Destroy no (shock)
5.  Love (shock)
6.  Love no (shock)
7.  Hate (shock)
8.  Hate no (shock)
9.  Be (shock)
10.  Be no (shock)
11.  Disown (shock)
12.  Disown no (shock)
13.  Use (shock)              Section 2
14.  Use no (shock)
15.  Condemn (shock)
16.  Condemn no (shock)
17.  Seize (shock)
18.  Seize no (shock)
19.  Escape (shock)
20.  Escape no (shock)

This occurs to 89,796 to 310,096 to 350,021 to 97,868 and to
105,068 to 210,866, etc.  You may have others and different 
dates.


============================================
10. OT 2 CHAPTER 2: TOCKY GPM 


      OT 2 CHAPTER 2: TOCKY GPM 

              TOCKY GPM

"Sun" swings across front left to right after each item and 
gives read.

The word TIME is not spoken, only Sun Swing.

1.  Create (Sun Swing)  -Time-
2.  Create no (Sun Swing)  -Time-
3.  Abide (Sun Swing)  -Time-
4.  Abide no (Sun Swing)  -Time-
5.  Enjoy (Sun Swing)  -Time-
6.  Enjoy no (Sun Swing)  -Time-
7.  Welcome (Sun Swing)  -Time-
8.  Welcome no (Sun Swing)  -Time-
9.  Share (Sun Swing)  -Time-
10. Share no (Sun Swing)  -Time-
11. Keep (Sun Swing)  -Time-
12. Keep no (Sun Swing)  -Time-
13. Hold (Sun Swing)  -Time-
14. Hold no (Sun Swing)  -Time-
15. Exploit (Sun Swing)  -Time-
16. Exploit no (Sun Swing)  -Time-
17. Deplore (Sun Swing)  -Time-
18. Deplore no (Sun Swing)  -Time-
19. Skip (Sun Swing)  -Time-
20. Skip no (Sun Swing)  -Time-
21. Continue (Sun Swing)  -Time-
22. Continue no (Sun Swing)  -Time-
23. Forget (Sun Swing)  -Time-
24. Forget no (Sun Swing)  -Time-

   "That's what you get for making this Universe."
   "Get out."



===========================================
11. OT 2 CHAPTER 3: BIG BEING GPM


      OT 2 CHAPTER 3: BIG BEING GPM

           Big Being GPM


Trillions 16,708th also tr 60,663.

EXPLOSION

Appearance of a Huge Being in Sky.

1.  a.  You must survive
    b.  You mustn't survive

2.  a.  You should survive
    b.  You shouldn't survive

3.  a.  You can survive
    b.  You can't survive

4.  a.  He must survive
    b.  He mustn't survive

5.  a.  He should survive
    b.  He shouldn't survive

6.  a.  He can survive
    b.  He can't survive

7.  a.  They must survive
    b.  They mustn't survive

8.  a.  They should survive
    b.  They shouldn't survive

9.  a.  They can survive
    b.  They can't survive

10. a.  We must survive             (Section 2)
    b.  We mustn't survive

11. a.  We should survive
    b.  We shouldn't survive

12. a.  We can survive
    b.  We can't survive

13. a.  All must survive
    b.  All mustn't survive

14. a.  All should survive
    b.  All shouldn't survive

15. a.  All can survive
    b.  All can't survive

EXPLOSION                           


==================================================
12. OT 2 CHAPTER 4: The House GPM


             [OT 2: CHAPTER 4 The House GPM]

So called because a house (internal room) may appear when it is contacted.
This GPM may be in the bank two or more times around Tr 40,029 and Tr
37,016.

These dates may vary and some may have received it once or several times.

[next page, marked (1)]

The House GPM trillions 40,029

A house (interior) appears.

 1.  I should create
 2.  I shouldn't create
 3.  I must create
 4.  I mustn't create
 5.  I do create
 6.  I don't create
 7.  I can create
 8.  I can't create
 9.  There are creations
10.  There aren't creations

[next page, marked (2), page heading as above]

 1.  I should view
 2.  I shouldn't view
 3.  I must view
 4.  I mustn't view
 5.  I do view
 6.  I don't view
 7.  I can view
 8.  I can't view
 9.  There are views
10.  There aren't views

[next page, marked (3), heading as above]

 1.  I should exist
 2.  I shouldn't exist
 3.  I must exist
 4.  I mustn't exist
 5.  I do exist
 6.  I don't exist
 7.  I can exist
 8.  I can't exist
 9.  There are existences
10.  There aren't existences

[next page, marked (4), heading as above]

 1.  I should know
 2.  I shouldn't know
 3.  I must know
 4.  I mustn't know
 5.  I do know
 6.  I don't know
 7.  I can know
 8.  I can't know
 9.  There are knowns
10.  There aren't knowns

[next page, marked (5), heading as above]

 1.  I should remember
 2.  I shouldn't remember
 3.  I must remember
 4.  I mustn't remember
 5.  I do remember
 6.  I don't remember
 7.  I can remember
 8.  I can't remember
 9.  There are memories
10.  There aren't memories

[  # # at bottom to mark the end]

==================================================
13. OT 2 CHAPTER 5: The Psycho GPM


       [   OT 2: CHAPTER 5 The Psycho GPM  ]


The Psycho GPM      (1)

[First line begins with "Storm" which is crossed out]

   Heavy explosion - burning and pain
   Storm

 1.  To Die is To Live
 2.  To Live is To Die
 3.  To Surrender is To Victimize
 4.  To Victimize is To Surrender
 5.  To Lose is To Win
 6.  To Win is To Lose
 7.  To Despair is To Hope
 8.  To Hope is To Despair
 9.  To Be Ignorant is To Know
10.  To Know is To Be Ignorant
11.  To Be Stupid is To Be Smart
12.  To Be Smart is To Be Stupid
13.  To Disagree is To Agree
14.  To Agree is To Disagree
15.  To Detest is To Get
16.  To Get is To Detest
17.  To Hurt is To Enjoy
18.  To Enjoy is To Hurt
19.  To Dislike is To Like
20.  To Like is To Dislike

[next page, marked Psycho GPM (2)]

21.  To Hate is To Love
22.  To Love is To Hate
23.  To Hinder is To Help
24.  To Help is To Hinder
25.  To Disbelieve is To Believe
26.  To Believe is To Disbelieve
27.  To Be Bad is To Be Good
28.  To Be Good is To Be Bad
29.  To Betray is To Be Faithful
30.  To Be Faithful is To Betray
31.  To Go Crazy is To Be Sane
32.  To Be Sane is To Go Crazy
33.  To Abandon is To Collect
34.  To Collect is To Abandon
35.  To Stop is To Start
36.  To Start is To Stop

[ # # at bottom to mark the end]

   ==================================================
14. OT 2 CHAPTER 6: The Banky GPM


     [    OT 2: CHAPTER 6 The Banky GPM ]


The Banky GPM     (1)
trillions 217th

This is a pretended "overt-motivator" GPM.
Run it once as having put it "over there" on "another".
Then run it as having "received" it.
They are both the same implant, of course.

[At the bottom of the page, "(three pages)" is written in parenthesis]

[next page, marked The Banky GPM trillions 217th (2)]

(an "O/W"}
(Explosion knocks one out to be implanted.) One Page Plot
Starts with an Electrical Whirlpool like a tornado.

 1.  To Experience is To Create
 2.  To Look is To Re-envision
 3.  To Think is To Recall
 4.  To Conceive is To Remember
 5.  To See is To Forget
     Electronic Whirlpool

[ # # at bottom to signify end of platen ]

[next page, marked (3)]

Banky GPM

(Forerunner occurs also at tr 222)
This runs again around trillions 225th
And again trillions 226
And again trillions 228

Run it as O/W in each earlier sequence you find for it.


==================================================
15. OT 2 CHAPTER 7: The Forerunner GPM


               [  OT 2: CHAPTER 7 The Forerunner GPM ]

Forerunner
O/W GPM
Trillions 222

Use the Same LP [Line Plot] and Form as tr 216
"The Last O/W GPM"

Also occurs before [unintelligible word] Banky GPMs at tr 230th

[next page]

The [Last] O/W GPMs trillions 216th    (1)
[the word "Last" is crossed out]

This GPM seeks to install the overt-motivator sequence.
It is run twice by the student.
First time the positions are:

     Implanter Target
          \ /
            \ /
              \ / Figure 1
                \ You /
                  \ /
       -------------------------
           Reflective screen

[Arrows in the drawing show the line going from the implanter,
through you, hitting the relective screen, and bouncing back
to the target]

which makes it look like you are doing it.
First there is a light (A.) over to one's left, 
then before one's face,
and the words

B.  Sleep - Go To Sleep
C.  You Are Unconscious
D.  You Know Nothing

Then a gas is poured over one
Then the screens are set up as above (action has charge on it)

E.  Then a screen is set up behind you and a "dummy thetan" in 
front.

(each of the following lines are charged as phrases) [Page 2]

Then
 1.  Here is a lesson
 2.  It is
 3.  If you do something to another
 4.  That is harmful
 5.  Or damages him
 6.  In any way
 7.  You get it back a hundred-fold
 8.  Without fail
 9.  This is your action To Another
10.  You are doing this
11.  To a helpless spirit
12.  Who was good and kind
13.  In order to ruin him forever
14.  And degrade yourself
15.  Now watch this
16.  And see what you are doing
17.  To him

Now run the GPM, paying attention to the source, reflection and arrival of
items at the target as per Figure 1.

[next page, labled The Last O/W GPM tr 216th (3)]

 1.  Electronic Explosion 
 2.  To Predict Never To Know
 3.  Keep it!  Keep it!  Keep it!
 4.  To Know Never to Predict
 5.  Copy it!  Duplicate it!  Picture it!
 6.  To Frighten Never To Fear
 7.  Keep it!  Keep it!  Keep it!
 8.  To Fear Never To Frighten
 9.  Copy it!  Duplicate it!  Picture it!
10.  To Catch Never To Be Caught
11.  Keep it!  Keep it!  Keep it!
12.  To Be Caught Never To Catch
13.  Copy it!  Duplicate it!  Picture it!
14.  To Imprison Never To Be Imprisoned
15.  Keep it!  Keep it!  Keep it!
16.  To Be Imprisoned Never To Imprison
17.  Copy it!  Duplicate it!  Picture it!
18.  To Be Out Of Jail Never To Be In Jail
19.  Keep it!  Keep it!  Keep it!
20.  To Be In Jail Never To Be Out Of Jail
21.  Copy it!  Duplicate it!  Picture it!
22.  To Be Outside Never To Be Inside [Page 4]
23.  Keep it!  Keep it!  Keep it!
24.  To Be Inside Never To Be Outside
25.  Copy it!  Duplicate it!  Picture it!
26.  To Remember Never To Forget
27.  Keep it!  Keep it!  Keep it!
28.  To Forget Never To Remember
29.  Copy it!  Duplicate it!  Picture it!
30.  To Go Never To Come
31.  Keep it!  Keep it!  Keep it!
32.  To Come Never To Go
33.  Copy it!  Duplicate it!  Picture it!
34.  Explosion

[34. Electronic Explosion is crossed out & Explosion is written in]

(see next page after first run)
(on second run, complete ending on page 6)

[next page, marked (5)]

Having run the GPM, run the change of the reflective screen

           Reflective screen
       -------------------------
                  / \
              Target \
              / \ Figure 2
            / \
          / \
        You Implanter

[In this drawing, the arrows show the line moving from the
implanter, bouncing off the reflective screen and moving
through the target (dummy) and hitting you]

and note as you run the following items: the shift of source, reflection
and direction.

 1.  The consequences of your having done that
 2.  Are terrible
 3.  Because you did that
 4.  It is now two and a half years later
 5.  This is the consequences
 6.  Watch this
 7.  And see what happens
 8.  To you

(now run 9, 10, 11 & 12 on page 6)

[new page, marked The Last O/W GPM (6)]

 9.  Because of what you did
10.  To the poor fellow
11.  He's now giving it back
12.  Watch out

(Now run off the same GPM with attention to the new source, screen behind
the dummy "thetan" and the items arriving where you are.)

(When you have done this second run, then:)

 1.  You see what happens
 2.  Because of what you do
 3.  When you do something bad
 4.  To another
 5.  You get it back later
 6.  You are the cause
 7.  Of all your suffering
 8.  Overt actions
 9.  Do not pay
10.  Wake up dead, forever

[ # # # at bottom to mark the end]


==================================================
16. OT 2 CHAPTER 8: The Picture GPMs (Early Version)


OT 2: CHAPTER 8 The Picture GPMs (Early Version)

(Early version from Fishman trial stuff, confirmed and
corrected - also see later version below)


OT COURSE SECTION TWO

PLEASE NOTE THE SEQUENCE OF THESE NON-LINE PLOT
INCIDENTS AS GIVEN ON THE O.T. COURSE SECTION TWO
24th April 1967 INSTRUCTION BOOKLET


==========

[OT II]

[This was typed, not handwritten]

O.T. COURSE - PART ONE
1 November 1966

The following do not have a Line Plot.  They are Implant
incidents, and should be located and plotted on your Track Table.
The dates given are sample dates and represent the approximate
time period only.  Run the basic of each, getting your own
reaction to it.

THE ARROW Tr 30,026
This consists of two Targets with an arrow pointing Into
each, counter poised.  The front target is white and the rear
one is black.

(A drawing is shown here, that has two arrows 180 degrees opposed
aimed at each other centerd on a target showing a front and back)

The Targets with the arrows already in appear for 1/10th
of a second, during which time it tilts one way and then the
other.  It's terribly fast, so one made a picture to see
aftervwards what It was.  Get the speed it did this.  Get your
own reaction to it.  It's just a sudden appearance and 
disappearance.  It wobbled in and wobbled out.

[Fishman version has bobbled, here corrected to wobbled]

WOMAN Tr 25,980
A "Women figure" Appeared before one.  Nothing 
happened.

It just appeared and remained a few hours.  It sort of "got
In one's 'face

WHITE BLACK SPHERE Tr 25.090
This Is a sphere an a pole.  The sphere and pole are Black
front.  Y-hits In back.  It's based the idea that a thetan
"can't think two thoughts at once".  It does not 
reverse.

[ The line "It's not a very affective one," which appears in the
Fishman version is not on the original]

HOT COLD Tr 20,095

This is a pole with a split in It.  The back split is
hots the front one is cold.  Two temperatures.  Duration Is
1 1/8 seconds.

LAUGHTER - CALM Tr 19,670
This takes place in a cave.  It is 7 1/8ths of a second
in duration.  It has screams of laughter. very wild.  and calm.
Calm = a frozen numbness.

It is a pole with a split in it.  Laughter comes from
the rear half and calm from the front half simultaneously.
Then they reverse.  It gives one a sensation of total disagree-
ment.  The trick is to conceive of both at the same time.
This tends to knock one out.

DANCE MOB Tr 18,992

The duration is 7/8ths of a second.  There is a pole that
pulls one in.  One is caught on the pole.  The actual incident
Is in connecting with this thing and trying to get off it.

The dancing comes after the actual Incident.  and consists
of a mob dancing around one. chanting various things (a text).
In running this. get the phrases that are chanted.

L. RON HUBBARD

-------------------

[OT II ]
[typed, not handwritten]

O.T. COURSE PART ONE B 15.11.66
ADDITTOINAL DATA

"DOUBLE ROD"
This was found at TR 28,355, TR 28,670 and finally found
and run at TR 28,865.
DURATION: 1/2 second - corrected to 1/8 second.
INCIDENT: Consists of a long shiny black rod moving
in from left to right.  Then somehow it is
like 2 rods, or one rod with a split in the
middle, the left one being white and re-
volving forward, the right one being black
and revolving backward.  They then both
disappear forward and upward.

EXPERIENCE: There is a tremendous feeling of EXCITEMENT
attached to this incident.
It has a sort of feeling attached to it as if it was
being squashed between the two revolving rods.

( A drawing is inserted here, of two rods, whose centerlines
are the same, with a small space between then, captions indicate
left 'axle' is rotating with top edge toward viewer, labeled 
'white' right axle, is rotating with bottom edge toward viewer, 
labeled 'black', arrow indicates ( Theta as Life Force), Not a 
thetan, is positioned between the two contra-rotating shafts)


==================================================
17. OT 2 CHAPTER 8: The Picture GPMs


OT 2: CHAPTER 8 The Picture GPMs (Later Version)

(Later version from Scamizdat stuff - see earlier version above)
(see description of drawings in earlier version above)
(this was a retyped version placing the 7 picture GPMs in
the correct order.  Used at AOs in the mid 1970s.)


The following do not have a Line Plot.  They are implant incidents, and
should be located and plotted on your track table.  The dates given are
sample dates and represent the approximate time period only.  Run the
basic of each, getting your own reaction to it.


         The Arrow

1. THE ARROW

This consists of two targets with an arrow pointing into each,
counterpoised.  The front target is white and the rear one is black.
The targets with the arrows already in appear for 1/10th of a second,
during which time it tilts one way and then the other.  It's terribly
fast, so one made a picture to see afterwards what it was.  Get the speed
it did this.  Get your own reaction to it.  It's just a sudden appearance
and disappearance.  It wobbled in and wobbled out.


2.. DOUBLE ROD

This was found at Tr 25,355, Tr 28,670 and finally found and run at 
Tr 28,865.

Duration: 1/2 second - corrected to 1/8 second

Incident: Consists of a long shiny black rod moving in from left to
right.  Then somehow it is like two rods, or one rod with a split in
the middle, the left one being white and revolving forward, the right
one being black and revolving backward.
Then they both disappear forward and upward.

Experience: There is a tremendous feeling of EXCITEMENT attached to 
this incident. It has a sort of feeling attached to it as if theta 
was being squashed between the two revolving rods.


3. WOMAN

Woman Tr 25,980.

A "woman figure" appeared before one.  Nothing happened.  It just 
appeared and remained a few hours.  It sort of "got in one's 'face'".


4. WHITE BLACK SPHERE

White Black Sphere Tr 25,090
This is a sphere on a pole.  The sphere and pole are black in front, white
in back.  It's based on the idea that a thetan "can't think two thoughts
at once".  It does not reverse.  It's not a very effective one.


5. HOT COLD

Hot Cold Tr 20,095
This is a pole with a split in it.  The back split is hot, the front one
is cold.  Two temperatures.  Duration is 1 1/8 seconds.


6. LAUGHTER-CALM (The Cave)

Laughter-Calm Tr 19,670
This takes place in a cave.  It is 7 1/8ths of a second in duration.  It
has screams of laughter, very wild, and calm.  Calm = a frozen numbness.
It is a pole with a split in it.  Laughter comes from the rear half and
calm from the front half simultaneously.  Then they reverse.  It gives one
a sensation of total disagreement.  The trick is to conceive of both at
the same time.  This tends to knock one out.


7. DANCING MOB

Dance Mob Tr 18,922
The duration is 7/8ths of a second.  There is a pole that pulls one in.
One is caught in the pole.  The actual incident is in connecting with this
thing and trying to get off it.

The dancing comes after the actual incident, and consists of a mob dancing
around one, chanting various things (a text).  In running this, get the
phrases that are chanted.

(phrases such as "we have you trapped" and "you'll stay there
forever")


==================================================


