Objective Processes
CCH 1 to 4
These CCH's are run in a sequence over and over (CCH 1,2,3,4, 1,2,3,4, and so on) to EP. CCHs 1-4 are run in that manner until they no longer produce any change. The purpose of CCHs is getting the pc out of the past and into present time. In fact, a pc that is out of present time is being the past. A common denominator of all aberration is a fixation on the past and an unawareness of the present environment.
CCH 1 - Give me that hand
Description: This is a Tone 40 process. This is the first step to the control of the person's body, which is the basic element of Control-Communication Havingness (CCH). You first have to bring the person's body under your and then his control before you can attempt to bring his attention or thinkingness under control.
The auditor and pc are seated in chairs without arms. The auditor's knees on the outside of both of the pc's knees. You carry on the process until a flat point is reached. Freezes may be introduced at the end of a cycle, this being after the "Thank you" and before the next command, maintaining a solid comm line (physical contact). A freeze can best be done between two commands, holding the person's hands after the acknowledgement.
The pc's hands should be clasped with exactly the right pressure. Make sure every command and cycle are separate. Maintain Tone 40. The stress is on intention from the auditor to the pc with each command. Leave room for the person to do the command before deciding to take the person's hand or make contact with it. The auditor indicates the hand by a nod of the head.
The purpose of the process is to demonstrate to the person that control of his body is possible, despite revolts or circuits, and invites him to directly control it. Absolute control by the auditor then passes over toward absolute control of his own body by the pc.
Commands
"Give Me That Hand." (Tone 40)
The physical action of taking the person's hand when not given, and then
replacing it in the person's lap. Making physical contact with the person's
hand if the person resists.
"Thank you."
All commands are Tone 40 with clear intention, one command in one unit of
time. Take up each new physical change manifested as though it were an origin
when it happens, and query it by asking "What's happening?" This
two-way communication is not Tone 40. Run the process only on the right hand.
Run CCH 1 to a flat point and then go on to CCH 2.
If no change in aspect for three commands, with the pc actually doing the commands, go on to the next CCH.
CCH 2- Tone 40 8-C
Description: The purpose of the process is to demonstrate to the pc that his body can be controlled and thus invite him to control it. To orient him to his present time environment. To increase his ability to duplicate and thus increase his havingness.
Commands
"You look at that wall."
"Thank you."
"You walk over to that wall."
"Thank you."
"You touch that wall."
"Thank you."
"Turn around."
"Thank you."
Run CCH 2 to a flat point and then go on to CCH 3. If no change in aspect for three commands, with the pc actually doing the commands, go on to the next CCH.
CCH 3 - Hand Space Mimicry
Description: Hand Space Mimicry is done by using the hands. The auditor has
the pc mimic his hand motions.
Commands
The auditor raises two hands, palms facing the pc's, about an equal
distance between the auditor and the pc and says, "Put your hands against
mine. Follow them, and contribute to their motion." He then makes a
simple motion with his right hand, then with the left hand. "Did you
contribute to their motion?" Acknowledge the answer. The auditor allows
the pc to break the solid communication line.
When this is flat, the auditor will next time around do the same with a half-inch of space between his and the pc's palms. The command being "Put your hands facing mine about a half-inch away. Follow them, and contribute to their motion." "Did you contribute to their motion?" Acknowledge. "When this is flat, the auditor will the next time around do it with wider space and so on until the pc is able to follow motions about a meter away (3 feet).
The auditor and pc are seated close together facing each other, the pc's knees between auditor's knees when possible.
Run CCH 3 to a flat point and then go on to CCH 4.
If no change in aspect for three commands, with the pc actually doing the commands, go on to the next CCH.
CCH 4 - Book Mimicry
Description: This is the process that can produce some fantastic IQ changes, for it deals directly with the pc's learning rate and his ability to duplicate communications. Bringing up his non-language factor has the effect of bringing the pc into a better control of his environment and into better handling of people and objects in his immediate surroundings.
Commands
The auditor makes simple motions with a book, hands the book to the pc and
the pc makes the motion, duplicating the auditor's motion mirror-image wise.
The auditor asks the pc if he is satisfied that he duplicated the motion. If
the pc is, and the auditor is also fully satisfied, the auditor takes back the
book and goes on to the next command.
If the pc is unsure whether he duplicated a command, the auditor repeats it for him and gives him back the book. If the pc is sure he did, and the auditor can see that the duplication is pretty wrong, the auditor accepts the pc's answer and continues on a simpler gradient of motion, either with the left or right hand, and comes back up until the pc can do the original command correctly. This ensures no invalidation of the pc. Tone 40 only in motions, verbal two-way communication is quite free.
The auditor and pc are seated facing each other, a comfortable distance apart.
Run CCH 4 to a flat point and then go on to CCH 1.
If no change in aspect for three commands, with the pc actually doing the commands, go on to the next CCH.
CCH 1-4 are run to one overall EP. VGI's, cognition, ability regained and an F/N when checked out on the Meter.
CCH 5 - Objective Havingness
Description: The auditor and pc may be seated. Where the pc is very
unable, both are seated at a table with a number of objects scattered on its
surface. Or auditor and pc may be ambulant, with the auditor in physical contact
with the pc as is necessary to face him toward and guide him to the indicated
object. End Phenomena
CCH 6 - Objective Havingness with Body
Description
Commands
"Touch that (indicated object)."
"Thank you."
Run the process until a realization occurs, or an
ability is regained.
Stress is upon using only those body parts that are not embarrassing to the pc as it will be found that the pc ordinarily has very little reality on various parts of his body. Impossible command should not be given to the pc in any case.
Commands
"Touch your (body part)."
"Thank you."
"Touch that (indicated room object)."
"Thank you."
Auditor and pc move about together as needed, the auditor enforcing the commands by manual contact using the pc's hands to touch objects and touch body parts.
End Phenomena: Run the process until a realization occurs, or an ability is regained.
CCH 7 - Contact by Duplication
Description: This is contact by duplication. It is run on room objects and the pc's body parts. The process is used to heighten perception, orient the pc, and raise the pc's havingness. Control of attention, as in all these "contact" processes, naturally takes the attention units out of the Bank, which itself has been controlling the pc's attention.
Commands
"Touch that table." "Thank you."
"Touch your (body part)." "Thank you."
"Touch that table." "Thank you."
"Touch your (same body part)." "Thank you."
etc. in that order.
The pc should be walking. Usually, the auditor is standing by to manually enforce commands.
End Phenomena: Run the process until a realization occurs, or an ability is regained.
CCH 8 - Trio
Description: This is a havingness process that has three questions. The purpose of this process is to remedy havingness objectively. Run it smoothly, without invalidative questions. This is one of the most effective processes known when thinkingness can be controlled somewhat.
Commands
"Look around the room and tell me what you could
have."
"Look around the room and tell me something you would permit to
remain."
Look around the room and tell me what you could dispense with."
Dispense in long form is sometimes run first when the pc is set on wasting.
The auditor and pc are seated at a comfortable distance, both facing toward
the majority of the room.
End Phenomena: Run the process until a realization occurs, or an ability is regained.
CCH 9 - Keep It From Going Away
Description: The purpose of the process is to increase havingness of the pc and bring about his ability to keep things from going away. This ability lost, can account for having psychosomatic illness.
The stress is on precision and accuracy and finding out that this is actually Tone 40 8-C with a thinkingness addition. This is the first step on the route of making things solid.
Commands
"Look at that (indicated object)." "Thank
you."
"Walk over to that (indicated object)." "Thank you."
"Touch that (indicated object)." "Thank you."
"Keep it from going away." "Thank you."
And so forth. The auditor and pc are ambulant. The auditor assisting by manual contact.
End Phenomena: Run the process until a realization occurs, or an ability is regained.
CCH 10 - Hold It Still
Description: The purpose of this process is to improve an individual's ability to make things more solid and to assert his ability to control his environment.
The stress is on precision and accuracy and finding out that this is actually Tone 40 8-C with a thinkingness addition.
Commands
"Look at that (indicated object)." "Thank
you."
"Walk over to that (indicated object)." "Thank you."
"Touch that (indicated object)." "Thank you."
"Hold it still." "Thank you."
And so forth. The auditor and pc are ambulant. The auditor assisting by manual contact.
End Phenomena: Run the process until a realization occurs, or an ability is regained.
R2-67: Objects
Description: The process increases Havingness and perception. The control of the pc's attention is now gradually given over to his own control.
Commands:
"Locate some objects", etc. The pc looks at
them or puts his attention on them and notes what they are. This is all there
is to the process.
For variation, one locates some more objects. By object is mean physical universe, present time, visible objects.
End Phenomena: Run the process until a realization occurs, or an ability is regained.
3-Part Locational Process
"Notice that ______." "Thank you."
(Auditor points to object but NOT in pc's direction.)
End Phenomena: Run the process until a realization occurs, or an ability is regained.
Locational, Body and Room
Description: Here we have the first example of
extraversion-introversion.
The commands are:
"Look at that _____. Thank
you.
Look at your _____(foot, hand, or knee). Thank you."
There is an alternative set of commands on this:
"Notice the chair.
Notice your hand. Notice the wall." . 'Look';. 'Notice'; They actually
have a difference.
A pc who is pretty dead in his head had better be told to
"Notice," because the strain and stress which he will experience through trying to get out of his body and "look"
is so
great he will start pulling ridges to pieces. So, of the two, the safest is
"Notice". The other will exteriorize somebody.
They are two different sets of commands. "Look at that way, look at your hand," etc., is liable to get pc out there, five feet outside his head.
In training we use, "Notice", but we must remember the process works fabulously well with "Look".
Commands:
"Look at that _____."
"Thank you. "
"Look at your _____(foot, hand, or knee). "
"Thank you."
End Phenomena: Run the process until a realization occurs, or an ability is regained.
Objective Show Me
Description: Here the pc does a little demonstrating. The reason this is put in here, is because it is one of the more miraculous therapeutic processes. The inability to demonstrate is the reason why a pc's Bank is invisible to other people. It is the reason why people have secrets, they pull Banks in on themselves, and the reason why they don't dare show it to anybody else.
Commands:
Stage 1: Objective Show Me is first run as a simple locational and is run in this
way until it is flat as simple locational.
"Show me that (object)."
"Thank you."
Run this until flat. Then go onto:
Stage 2: The second stage is run alternately between body and room objects. The
commands are:
"Show me that (object)." Stage 3: Care should be taken when running this process not to use body parts that
will embarrass the pc. The target of the process is not the second dynamic and
in running it any specialization toward second dynamic aberration defeats the
process thoroughly.
End Phenomena:
"Show me your (body part)."
"Show me that (object)."
"Show me your (body part)."
Opening Procedure by Duplication
Description: This duplication process uses two dissimilar objects such as a Book and a Bottle. The auditor has the pc walk over to each object, pick it up, examine it as to color, temperature, and weight, and return it exactly where it was.
Commands: Use two objects, a book and a bottle.
Have the pc look them over and handle them to his satisfaction. Then have him place them at some walking distance apart in the room, on a couple of tables or similar locations.
The commands:
"Look at that book."
"Walk over to it."
"Pick it up."
"What is its color?"
"What is its temperature?"
"What is its weight?"
"Put it down in exactly the same place."
Repeat with the bottle.
Accept the pc's answers, whether they are logical, silly, imaginative, dull or unlawful. In starting the process, you can discuss with him what you are about to do and make sure you have got the rudiments established.
End Phenomena: The End Phenomena for Opening Procedure by Duplication can include:
A. Run the process until a realization occurs, or an ability is regained.
B. Exterior with a very good indicators and a realization.
C. No communication lag and no more change on the process.
It's run to EP.
S-C-S on the body
Description: Start, Change, and Stop is the anatomy of control. This is also the cycle of action.
To run this process, the auditor and pc should both stand up. This gives reality, and the auditor duplicating the pc will bring about greater ARC. The session always fails when the auditor sits down while running S-C-S.
Commands:
Each time, you make a contract with the pc. You don't
depend on any former understanding with this process. Each moment in time is
new. We make each move in time a new move. He doesn't have to depend on his
memory, so you repeat each time, the whole wording is given.
Stand Still:
indicate and when I tell you to 'stand still', I want
you to make that body stand still. Do you
understand that?" "Good."
Repeat commands 1,2,3,4, 1,2,3,4, until the pc is easily doing the commands on that subject.
Start: Auditor is in physical contact with the pc when giving the R-factor each time.
Stop: Auditor is in physical contact with the pc when giving the R-factor each time.
Change: The auditor places four pieces of tape or paper around the floor in a new unit of time, each time the process is cycled through. Auditor is in physical contact with the pc when giving the R factor each time.
The auditor would now run Stand Still gain on the body and so on, until neither Start, Change, Stop, nor Stand Still produces any changes in the pc.
Whenever the pc is standing to execute a command, the auditor is standing next to the pc. He also ensures that he is touching the pc (hand lightly on pc's arm or elbow, etc.) when he gives the pc the R-Factor such as in steps 5, 8, and 11 above.
End Phenomena:
This process is run until neither Start, Change, Stop, nor Stand Still produce change. The pc will be able to do the steps of S-C-S easily and will have a realization about starting, changing, and stopping the body. This can happen at any point while running S-C-S on the body.
Control Trio
(This is run in a normal session set up on a Meter.)
Description: a prerequisite to run Trio is this: Is the pc's body under control? is the pc's attention under control? These two are necessary conditions to run Trio. To assume that power of choice is also under the pc's control is of course pretty far away. It moves Trio up high.
Commands:
1. "Get the
idea of having that (indicated object)."
2. "Get the idea of permitting that (indicated object) to
continue."
3. "Get the idea of making that (indicated object)
disappear."
Run each command to EP before going on to the next command
End Phenomena: Run each process (command) until a realization occurs, or an ability is regained.
GOALS Process
(This is run in a normal session set up on a Meter.)
1. "Tell me something you are absolutely sure will happen in the next 2 minutes"
Auditor does a 2 way communication on it, to pc certainty and gradually increases span of time: 1 hr, 3 days, 1 week, 3 months, 1 year etc. TO EP
2. "Tell me something that you would like to do in the next 2 minutes". TO EP
OR
1. "Tell me something that you are sure will be there in 2
minutes." Etc. TO EP
2. "Tell me something that you would like to have in the next 2 minutes." TO EP
Standard Opening Procedure - SOP 8C
Description: In Opening Procedure of 8-C the pc moves his body around the room under the auditor's direction until a) he finds he is in actual communication with many spots on the surface of things in the room, b) until he can select spots in the room and know that he is selecting them and can communicate with them, and c) select spots and move to them, decide when to touch them and when to let go. Each of these steps is done until the auditor is sure of that the pc has no communication lag.
An auditor while running this should occasionally ask the pc, "Who is doing this?" Psychotics will tell the auditor that their finger is doing it, and then advance on up to where the hand is doing it, the arm is doing it, and finally the body is doing it, and at last that the pc himself is doing it. This is the acceptance of responsibility for an action.
Commands:
Part A
"Do you see that chair?" "Go over to it and put your
hand on it", "Now look at that lamp", "Now walk over
to it and put your hand on it."
This is done with various objects without pointing at precise spots; just an object until the pc is very certain that he is in communication with the objects and the walls and other parts of the room. The auditor can say anything he pleases, or seemingly introduce any significance he wishes to so long as he goes in the direction which makes this work: pc perceiving the physical universe and making contact with it.
When pc is cheerful about that and it is flat auditor does Step A-2: "Do you see that black mark on the left arm of that chair?" "All right, go over to it and put your finger on it," "Now take your finger off it," "Do you see the lower bolt on that light switch?" "All right, go over to it and put your finger on it," "Take your finger off it". This is done until the pc has a uniform perception of any and all objects in the room including the walls, the floor, and the ceiling. This step can be kept up for a long time. It has an infinity of variations. But it is not the variations that work, it is the making and breaking of communication with the actual designated spots.
Part B
Part B has these commands. "Find a spot in this
room." No further designation is necessary for this spot. Spotting
procedure gives the pc the freedom to pick. When the pc has picked a spot, the auditor says, "Go over to it and put your finger on
it." When the pc has done this, the auditor says, "Now let go of
it." It must be emphasized that the pc is not to act upon a command
until the command is given and must not let go until told to let go. The pc
is permitted to select spots until all communication lag is flat,
until he is freely selecting spots on the walls, objects, chairs, etc.
with no specialization whatsoever -- which means that his perception of
the room has become uniform. Many things turn up in running this procedure
such as the fact that the pc cannot look at walls, etc.
Part C
Part C of this procedure is run with these commands: "Find a spot
in the room", "Make up your mind when you are going to touch it
and then touch it," "Make up your mind when you are going to let
go of it, and let go". A variation of this process is to have the pc
make up his mind about a spot and them have him change his mind and select
another spot.
End Phenomena: Run the process until a realization occurs, or an ability is regained.